Machinima Showcase
Short cinematic using Unreal Engine with motion capture and facial animation.
Overview
A short machinima film where I acted as engineer, designer, and animator — responsible for mocap cleanup, facial animation using Metahumans, cinematic sequencing, and engine integration in Unreal Engine.
Responsibilities
- Built the cinematic pipeline and tooling for mocap ingestion and cleanup
- Implemented facial animation retargeting and blendshape workflows
- Designed some scene composition and camera choreography
- Optimized scenes for real-time playback and render captures