Hainish Acharya

CS & Game Dev — Unity/C#, UnrealEngine/C++, Python, Java. Focused on gameplay feel, clean code, and performance.

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Machinima Showcase

Short cinematic using Unreal Engine with motion capture and facial animation.

Overview

A short machinima film where I acted as engineer, designer, and animator — responsible for mocap cleanup, facial animation using Metahumans, cinematic sequencing, and engine integration in Unreal Engine.

Responsibilities

  • Built the cinematic pipeline and tooling for mocap ingestion and cleanup
  • Implemented facial animation retargeting and blendshape workflows
  • Designed some scene composition and camera choreography
  • Optimized scenes for real-time playback and render captures