
Top-Down Shooter
Built a fast, responsive combat with exciting gun play, range, melee, and slasher enemies, and two bosses that feel very scary to beat. Tuned timing, hitstop, and camera to feel great.
CS & Game Dev — Unity/C#, UnrealEngine/C++, Python, Java. Focused on gameplay feel, clean code, and performance.

Built a fast, responsive combat with exciting gun play, range, melee, and slasher enemies, and two bosses that feel very scary to beat. Tuned timing, hitstop, and camera to feel great.

A full-featured Android drawing app built in Kotlin. Users can draw, save to cloud, create accounts, share and download other users' images. I implemented the core app, sync protocols, and server integration as the main developer in a team of 3.

A short machinima film where I acted as engineer, designer, and animator — responsible for mocap cleanup, facial animation using Metahumans, cinematic sequencing, and engine integration in Unreal Engine.

Engineer/Designer on a 2.5D cyberpunk action game for my Traditional Game dev course. Implemented player setup, animations, sword + gun combat, dash, wall-jump, enemies, boss battles, UI, and cutscenes.
Sprite editor with the ability to add/remove frames, brush sizes, onion skin, animation preview, adjustable FPS, save/load projects.
Engaging app/project to teach chemistry reactions with Box2D physics; built in C++/Qt. Users are able to do a Thermite Reaction experiment using provided apparatus and instructions.
Engineer/Designer, worked on the attack mechanics, card system, card saving data structure, ability upgrades, etc
Created a simple chat application with networking capabilities in C#.

Solo deve a 2D platformer built in Unity — authored player controller, level design, and build pipeline.
A simple clone of the popular Agario Game utilizing JSON for serialization/de-serialization of data. The game also has multiplayer capabilities where other players are able to join and play.
Created a spreadsheet application similar to excel in C#.