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Top-Down Shooter

3D action shooter with a john wick feeling, featuring a vibrant dessert environment, procedurally generated levels, exciting enemies and boss battles.

Overview

Created during a game development course which taught foundational gameplay systems and real-time performance tuning. The project helped me learn core game-dev concepts and then implement my own systems — including responsive combat, enemy AI, and boss encounters.

Responsibilities

  • Player controller with animation events custom aim controller
  • Enemy state machines with smart enemy AI to surprise the player
  • Range Enemy: Takes and changes covers, chase player, shoot and throw grenades
  • Melee Enemy: Chase player and dodge bullets, use various scraps and throw axe to slash the enemy
  • Boss logic: Flamethrower and Electrip hammer with special jump attacks
  • Performance pass; stable 60 FPS

Gallery

Normal melee enemy
Normal melee enemy
Car / vehicle
Car / vehicle
Range enemy
Range enemy
Electrohammer boss
Electrohammer boss
Flamethrower boss
Flamethrower boss
Large crowd / performance test
Large crowd / performance test