Top-Down Shooter
3D action shooter with a john wick feeling, featuring a vibrant dessert environment, procedurally generated levels, exciting enemies and boss battles.
Overview
Created during a game development course which taught foundational gameplay systems and real-time performance tuning. The project helped me learn core game-dev concepts and then implement my own systems — including responsive combat, enemy AI, and boss encounters.
Responsibilities
- Player controller with animation events custom aim controller
- Enemy state machines with smart enemy AI to surprise the player
- Range Enemy: Takes and changes covers, chase player, shoot and throw grenades
- Melee Enemy: Chase player and dodge bullets, use various scraps and throw axe to slash the enemy
- Boss logic: Flamethrower and Electrip hammer with special jump attacks
- Performance pass; stable 60 FPS
Gallery

Normal melee enemy

Car / vehicle

Range enemy

Electrohammer boss

Flamethrower boss

Large crowd / performance test